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Doctrine and Covenants Games: Where Each Revelation Was Given

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Doctrine and Covenants games: Revelation Map, Who Was It Given To and Section Sleuth

The Doctrine and Covenants is different from other books of scripture. It isn't one long story. It's 138 sections plus two Official Declarations, and most of them were given to real people in real places, often in answer to a specific question. The preface to Revelations in Context puts it this way: "Each section answers pressing questions, reveals important truths, or gives practical guidance."

That makes it perfect for games. Who was this revelation given to? Where was it received? What came first? This guide walks through the free Doctrine and Covenants games, with screenshots, for seminary, Sunday School and families.

Where the revelations were given

A little geography helps the whole book make sense. According to the Ensign, 25 sections were given in New York and 66 in Ohio from 1831 through 1837. Kirtland alone received 46 revelations, more than any other place. Others came in Pennsylvania, Missouri and Illinois. One, section 138, came in Salt Lake City in 1918.

Revelation Map and Section Sleuth

Revelation Map gives you 10 revelations and asks where each was received, with four places to choose from and a map. After you answer, it shows the section heading so you can see the date and place for yourself.

Section Sleuth is a detective game with eight rounds. Each one starts with a single clue, the date, worth 5 points. Each extra clue (the place, who it was given to, a summary and finally a verse) costs a point.

Section Sleuth and Revelation Map Doctrine and Covenants games on a phone
Left: Section Sleuth starts with only a date. Right: Revelation Map asks where a revelation, here section 137, was received.

For example, the first clue might be "Received: October 3, 1918." Add "Salt Lake City, Utah" and "A vision given to President Joseph F. Smith," and many players will recognize section 138, the vision of the redemption of the dead.

Revelation Timeline

The Revelation Timeline has three rounds of five events. Tap them in order, earliest first, from Moroni's visit in 1823 to the martyrdom at Carthage in 1844. The game then shows the right order with a link to each section.

Doctrine and Covenants Revelation Timeline game ordering Restoration events with section links
Tap five Restoration events in order. The answer links to each section, like D&C 2, 13, 42, 124 and 135.

This is a good one to project in class. Let the room argue a little about what came first before anyone taps.

Who Was It Given To?

Many sections were addressed to a specific person: Oliver Cowdery, Emma Smith, David Whitmer, Thomas B. Marsh and others. Who Was It Given To? shows you a verse and asks who received it. For example, "Lift up your heart and rejoice, for the hour of your mission is come" was given to Thomas B. Marsh (D&C 31:3).

Seeing the name behind a revelation helps. When we learn that section 25 was a personal blessing for Emma Smith, it becomes easier to hear the Lord speaking to us too.

Word of Wisdom Sort and Finish the Phrase

The Word of Wisdom was received in Kirtland on February 27, 1833. Word of Wisdom Sort gives you 10 verses from section 89. Sort each one into a category: Not for the body, Herbs and fruit, Meat sparingly, Grain or Promised blessings.

Finish the Phrase gives you the start of a well-known verse and four endings. "Shall run and not be weary..." is completed by "and shall walk and not faint."

Word of Wisdom Sort and Finish the Phrase Doctrine and Covenants games
Left: sort Word of Wisdom verses into categories. Right: finish a familiar phrase from the Doctrine and Covenants.

The blessings at the end of section 89 are worth reading together: "And shall find wisdom and great treasures of knowledge, even hidden treasures" (D&C 89:19).

Scripture Chase for Doctrinal Mastery

Scripture Chase: Doctrine and Covenants is a classic seminary race for the Doctrinal Mastery passages. Enter your teams or players and pick a clue type (Key phrase, Story or Doctrine). Each of the 10 rounds shows a clue. Everyone races to find the passage in their own scriptures, paper or app, then you tap who found it first.

Doctrine and Covenants Scripture Chase game with team setup, a revealed passage and the final score
Set up teams, race to find each passage in your scriptures, and tap who found it first.

For a full seminary set, see Free Seminary Games for Teachers and the two-minute memorization routine in Line upon Line.

A daily D&C puzzle

Verse Quest: Doctrine and Covenants gives you one verse a day. Guess the section number, from 1 to 138, in six tries. Arrows tell you to go higher or lower. Over 138 days, you'll see a verse from every section. See our Verse Quest guide for how it works.

Questions teachers ask

Is the Doctrine and Covenants studied in 2027?

The 2027 Come, Follow Me course is the New Testament. These games still work well for seminary review, Doctrinal Mastery and personal study at any time. For 2027, see our Come, Follow Me 2027 New Testament games.

How long does each game take?

Most take five minutes or less, which makes them easy to fit at the start or end of a lesson.

Do students need accounts?

No. The games are free with no login, and they work on phones, tablets and projectors.

Is this affiliated with the Church?

No. These games are made by Weak Things and are not affiliated with or endorsed by The Church of Jesus Christ of Latter-day Saints. Every answer links to the scriptures on the Church's website.

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